ResidenceProvocateursElocutionistsParlor of CuriositiesMercantileIndustry Pros

FOR YOUR CONSIDERATION
Step into a world of Victorian mystery, steampunk invention, 
and unforgettable characters. The A Journey With Strange 
Bedfellows — Education Bundle transforms your classroom 
into an immersive story driven adventure where students read, 
listen, analyze, create, collaborate, and play their way through 
a rich narrative universe.
Bundles Includes:

    •Graphic Novel EPUB ( 123 pages)
    •Audio Drama MP3 [ two (2) hours long in 4 parts ]
    •Compendium EPUB & PDF
    •Sessions I–XI EPUB & PDF
    •Standards Appendix EPUB & PDF
    •Student Handouts PDF (color & printer friendly black / white pages)
    •BONUS CLASS PROJECT: A Print and Play "Strange Journey" Board Game PDF

This all in one bundle includes the full graphic novel, award winning audio drama, 11 standards aligned lesson sessions, student handouts, a comprehensive educator’s appendix, and a bonus Print and Play tabletop game that brings the story world to life through strategy, teamwork, and hands on creativity. Approximately 600 pages of materials.

SAMPLE GRAPHIC NOVEL PAGES 
Illustrated by David Stoll
IN PROGRESS
ORIGINAL MUSIC 
(13 songs)
by Peter Van Riet

SPOTIFY
CLICK HERE
Life (and surviving it) depends upon the choices one makes. Ahead is a STRANGE JOURNEY where Players must rely on allies [friends] to survive, and to anticipate enemies’ efforts to interrupt forward progress as they perpetrate [do or carry out] damage. Players must devise strategies to overcome immediate [current] as well as imminent [forthcoming] complications [difficulties] to persevere [continue on], achieve a goal, and remain safe to win the game. As in life, Players must recognize the merits, pros and cons of companionship and alliances [partnerships, associations] while realizing appearances may not be as they seem. One man’s friend is another man’s enemy. Tread carefully as enemies transmogrify [change] into allies, and friends become adversaries [opponents]. Success is often determined not just by who you know, but how you’ve come to know, utilize [use], protect, help, manipulate [control] and / or exploit [abuse] them. Players beware as accomplishing [realizing] a goal can incite [prompt] a greater, more perilous [unsafe] journey when playing... 
EDUCATIONAL BUNDLE
ETERNAL THEMES
~ Be careful what you wish for; respect / consider karma
~ Innocence vs. ignorance
~ Beware of others’ intentions – listen to your inner voice / heed your gut feelings
~ People may not be as they seem (beware of hypocrites)
~ Be wary of nature’s (or God’s) wrath; don't take it for granted or ignore it
~ Curiosity can be dangerous 
~ Be willing to sacrifice to achieve a goal
Story-inspired games that are entertaining and educational!
GEAR UP... a puzzling game for gearheads
FREE DOWNLOAD
Game Rules & Tally Sheets
EVENT PARTICIPATION

2022 Origins Game Fair / UnPUB Network
2022 Cheyenne Gaming Convention
2022 Genghis Con
2021 TeslaCon
2021 WhimsyCon
2020 Genghis Con - COVID cancel
2020 Cheyenne Gaming Con - COVID cancel
2020 CO Teen Lit Con - COVID cancel
2020 KoboldCon - COVID cancel
2019 Denver Makers Fair
2019 B-Con
2019 Mile High Con
2019 Genghis Con
2019 DiNK - Denver Independent Art Show
2019 KoboldCon
2019 Myths & Legends (MALCON)
2019 TactiCon
2019 Chicago Steampunk Expo
Chaos caused by a mechanical wonder.
Hunter's walk in the woods becomes a nightmare.
Hunter looses a dear friend to negative forces.
PODCASTS

MotherF**ker in a Cape: "Horror & Education"

FemiNerd Files: "Jan C J Jones"

​Final Rune Productions - Audio Drama in 4 parts


ARTICLES / REVIEWS 
Purchase Access to Educators' Guide
Strange Journey (the board game)
All digital EDUCATION BUNDLES now available at GUMROAD.com
starting at $35
Choose & Click Below*